Nomad

I drew inspiration from "Forager" to create a top-down 2D Unity prototype, emphasizing exploration, resource gathering, and quests. The game includes an inventory system for efficient resource management, immersing players in an adventure-filled world. Thoughtful implementation of mechanics provides an enjoyable experience akin to playing "Forager."

Everything one can see in this project was made by me, except the images, sounds and animations.

Nomad One of the challenges for this project was to easily detect resources. I took advantage of the power of extensions and Actions (see Resource Handling below). With this in place, we can call the DealDamage function from any Collider2D or GameObject when applying a raycast check.
Another challenge was to stay as close as "Forager" the videogame in terms of mechanics and aesthetics. For example, when there's several resources in the screen, they should detect each other and group themselves. I achieved this using trigger colliders and DOTween library (see Resource Detection below). Nomad