Match 3
Craft an engaging Match 3 game using the Unity project provided, challenging players to remove horizontal groupings of three or more identical tiles within a grid of dimensions m x n. Tiles lacking support beneath will cascade down, excluding bottom-row tiles, while players can interact by selecting tiles to eliminate. Upon game start, guarantee that all grid positions are filled with tiles, and prevent immediate tile cascades, establishing an immersive and enjoyable gameplay experience.
Everything one can see in this project was made by me.
This project was born as a self challenge. How to create a Match 3 game without the use of the Physics engine or any other external asset. Even though the core mechanics are simple, the movement and the tile detection presented a challenge. |
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The logic was as follow:
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