Software Engineer & Unity Developer
Alberto
Maluje
14+ years bridging rigorous software engineering and creative game development. Author of Unity tools trusted by thousands of creators worldwide.
About
The Technical
Curator
Hi! I'm Alberto, a Software engineer with over 14 years of experience in software development, specialising as a Unity developer always eager to take on new challenges.
I have a strong foundation in software development principles and a proven track record of creating successful mobile applications. I've worked on indie games, several systems, developing mechanics and creating editor tools to help the overall development. Also involved in asset creation, level design and programming.
My aim: readable, clean, and reusable code.
Unity Systems Expertise
- ECS Architecture
- Shader Graph
- Jobs & Burst Technology
- Cinemachine
- Timeline
- New Input System
- Unity Editor Tools
- Scriptable Objects
- State Machine Pattern
- LINQ & Async/Await
Featured Release
Aurora:
Genesis
Uncover the secrets of the shattered realm in Aurora: Genesis, a roguelite action game. Traverse the dynamically changing landscape, battling creatures and exploring the realms. With masterful combat, endless replayability, and a rich lore to unravel, prepare for an immersive journey like no other.
See on Steam Store ↗Portfolio
Selected Work
Let's Build
Something
Great
Open to Unity developer positions, freelance projects, and collaborations. Reach out and let's talk.